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1. New Feature - Emergency Jump - in Player Features and Ideas Discussion [original thread]
Why leave when you can offer up content to the death-to-all-supers gods?
- by SFM Hobb3s - at 2016.04.27 12:18:32
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2. Drop or raise Celestial objects on Z axis by several million KM - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: You really need to get out of whatever corner of New Eden you've isolated yourself if you think everything is on the same plane. Oh, and the term "five o'clock shadow" has nothing at all to do with positioning of the sun, r...
- by SFM Hobb3s - at 2016.04.26 12:42:39
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3. Drop or raise Celestial objects on Z axis by several million KM - in Player Features and Ideas Discussion [original thread]
I loved the citadel videos. It's too bad that in 99% of Eve, we are warping around solar systems pretty much stuck at the equator of everything. Those are great cinematics of the citadels being literally on top of the world....but all we really ge...
- by SFM Hobb3s - at 2016.04.26 03:14:06
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4. Dealing with (sov)blobs. ( possible solution ) - in Player Features and Ideas Discussion [original thread]
Only one way to get rid of blobs dude. CCP knows this. It's called Universal Mitigated Damage. You will get a very small taste of this mechanic when Citadels come out. One day, if they implement it globally across Eve, you'll see Eve PVP gamepla...
- by SFM Hobb3s - at 2016.01.11 20:25:25
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Did I hear there are now blueprints on SISI for devices to track down cloaked players in space? ...and all it took was a week or two of SMA Gorilla's whining they were being blopsed back into the Mist.
- by SFM Hobb3s - at 2016.01.11 20:04:42
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6. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
OP should consider himself lucky there is less penalty with black ops than with caps. For that matter everyone is lucky that any ships at all suffer less jump fatigue than caps (ie blopse, industrials...). CCP wanted to curb power project and it c...
- by SFM Hobb3s - at 2015.11.04 14:37:48
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7. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I don't like speaking on behalf of others but I'll provide some generic input. There are arguments both ways but I believe the consensus is that AF's are not meant to be a solo counter to a T3. Increasing cost of t3 is talked about. Balance-wise w...
- by SFM Hobb3s - at 2015.10.21 12:19:43
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8. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Irony is, jaguar and wolf are both excellent AF counters to Confessors. That EM armor resist is a serious pain to get through. When all is said and done, my preference that 10mn still remain viable for brawling fits stays. I'm happy with snipers ...
- by SFM Hobb3s - at 2015.10.20 13:59:50
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9. [Proposal] Weaker bubbles, battleship-size warp disruptors instead - in Player Features and Ideas Discussion [original thread]
I'm going to say no, but this is because I assume CCP programming is taking shortcuts. My expectation is that per tick, CCP only runs one if->then operation to determine if a ship is in a bubble or not. If the server had to run the same operati...
- by SFM Hobb3s - at 2015.10.19 19:28:30
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10. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Dude, price of rattlesnake is dictated entirely by the public. And the reason they are sooo cheap is because grr goons. That's what happens when you farm the hell outa 8/10's in guristas space. Don't ask CCP to fix this, they won't. Instead, go ou...
- by SFM Hobb3s - at 2015.10.19 14:37:33
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11. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I would agree that the Svi needs to sacrifice something more in order to fit oversize AB. As much as I would like to restrict mounting oversize AB to T3d's altogether, I'm guessing that would serious curb T3D's use as a brawler. For snipers it pr...
- by SFM Hobb3s - at 2015.10.09 14:42:29
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12. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I would like to be part of the focus group. I have primarily used the t3 hulls as sniper platforms in fleets of all sizes (because brawlers have low life expectancy in big fleets). Zkillboard is still showing me as #4 top all-time confessor pilot...
- by SFM Hobb3s - at 2015.10.01 16:20:12
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13. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
Many months ago I predicted CCP would consider implementing some kind of damage mitigation in conjunction with logi diminished returns. It was laughed at back then, but now that CCP is implementing it for citadels there's a lot more of you now bri...
- by SFM Hobb3s - at 2015.09.29 16:22:42
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14. Assault Ship Changes ! - in Player Features and Ideas Discussion [original thread]
Samillian wrote: While Assault frigates need something since they were made virtually obsolete by T3Ds making them massively overpowered and obsoleting a variety of other ship classes in the process is not the way to go. Not supported. Ass...
- by SFM Hobb3s - at 2015.09.25 13:38:48
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15. Carrier Rebalance - in Player Features and Ideas Discussion [original thread]
All carriers are WAY too overpowered (all logi is tbh). There's a good reason you will not be able to rep citadels.
- by SFM Hobb3s - at 2015.09.21 19:00:38
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16. Remote repair modules - rebalance of the mechanic. - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: Frostys Virpio wrote: Corraidhin Farsaidh wrote: We already have the mechanic whereby only one tractor can operate on an object at once, expand this to the logi modules maybe. Can we apply this to gun also? I mean, wh...
- by SFM Hobb3s - at 2015.09.18 14:38:31
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17. Capital microjump drives. - in Player Features and Ideas Discussion [original thread]
sure, but not immune to any form of warp disruption.
- by SFM Hobb3s - at 2015.09.15 16:25:03
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18. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
This ought to breathe some new life into the whole line of battlecruisers. Now if only I had an alliance to fly them in...
- by SFM Hobb3s - at 2015.09.11 18:17:37
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19. Remote repair modules - rebalance of the mechanic. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Corraidhin Farsaidh wrote: We already have the mechanic whereby only one tractor can operate on an object at once, expand this to the logi modules maybe. Can we apply this to gun also? I mean, why can you team up to ...
- by SFM Hobb3s - at 2015.09.09 19:08:24
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20. [Idea] Ship and Cargo Scanning free of risk? - in Player Features and Ideas Discussion [original thread]
Scanning another ships cargo is most definitely a form of information warfare. I'm cool with there being an aggression timer. Might mean more ships go splody splody.
- by SFM Hobb3s - at 2015.09.09 14:13:13
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